Scout
Pigeoneer finds YouTube and Twitch creators who fit your game: genre, platform, language, audience size. Then it scores that fit, so you spend attention where it counts.
Marketing is the side quest most indie devs never wanted. Pigeoneer runs it: finds the creators who fit your game, pitches them in your voice, and brings you only the judgment calls.
Pigeoneer finds YouTube and Twitch creators who fit your game: genre, platform, language, audience size. Then it scores that fit, so you spend attention where it counts.
It drafts personal pitches in your studio's own voice. Every draft passes a strict audit gate, then goes out on a humane schedule with quiet hours. No blast, no spam cannon.
Replies get read and classified. Routine ones get answered. Judgment calls land on your desk as Holds: one click to approve, decline, or edit. Keys, follow-ups, and polite declines are handled.
When a creator actually covers your game, Pigeoneer notices, logs it, and tracks views over time. A dashboard shows live activity, reports per period, and what it all cost.
Pigeoneer was built by an indie game developer. Not to sell software: we had a game to launch, no marketing department, and cold-emailing creators by hand was eating the hours we wanted to spend on the game.
So the bird ran our campaign first, for our own game NODE. It curated 529 creators specifically for that game and reached 488 of them. 147 wrote back, and we secured more than 80 content creators. Pigeoneer then tracked the coverage as it landed: thousands of views in a single month. Nobody got an unsolicited Steam key, and nobody got the same email twice.
Now we're opening it to other indie devs in the same spot: a small team, a good game, and no appetite for the outreach grind.
We're onboarding a few studios at a time, carefully. Leave your email and, if you like, tell us about your game. We read every one.